Feb 2026

The case for finishing things badly

There is a kind of paralysis that sets in when you care too much about getting something right. You sit with a half-finished project, aware of every rough edge, and you cannot ship it because shipping it means letting those edges be real. So you wait. You tinker. You never finish.

I have been guilty of this for most of my working life. I have abandoned more things than I have shipped. The things I have shipped are almost always the ones where I gave myself permission to finish badly — to call it done before it was polished, before it was what I imagined it could become.

Finishing badly is not the same as not caring. It means you care enough to complete the loop. A bad ending is infinitely more useful than an elegant non-ending. The finished thing can be improved. The abandoned thing cannot.

Two cards: one with an endless checklist, one shipped at v1.0 with two items crossed off.
The checklist on the left never empties. The card on the right shipped.

The best version of a thing you never finish is worth exactly nothing. The worst version of a thing you ship is worth something. Maybe more than you think.